Jonathan attempts the most outrageous chandelier swing in recorded history–but something is missing from his landing. Cyrus writes a letter that will cause him some trouble later; Daisy goes straight for true love; and Rolly saves the day with the awesome power of mathematics. Vicod Rayth is entirely naked.
Hobb’s grand tour of the King’s home sparks a new revelation by Merrily, and Merrily sparks an adjustment of the First Minister’s trousers. King Leeland issues Hobb an ultimatum. Hobb tries desperately to wrest a concession from The Kettle, but comes up empty.
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In a shocking development, the Bright Path Podcast returns to the same characters for two weeks in a row. Cyrus, Merrily, and company finally enter Uellodon, only to find the Royal Academy off limits and Wigglus’s mother’s house a ruin. Cyrus proposes a pub crawl, but two strangers change their plans. The narrator’s horrific French accent rides again.
Cyrus selects a summer vacation and an intern to go along with it. Frederick née Halfhouse narrowly avoids a close encounter with a prosthesis. King Leeland suggests the least convincing cover-up ever. Facing an invasion of his kingdom, Simon absolutely slays it on stage. These events conspire to bring Part 2 of The Bright Path Podcast to a conclusion; what awaits in Part 3? Only future podcast episodes will tell!
Hobb the Wise sees a chance to score a win, and sneaks out for some fun in a basement–but Dean Spoon gets the last laugh. Hobb meets his counterparts from the geopolitical neighborhood. Your host digs deep into the archives for some new-old music.
Hobb the Wise and The Kettle share an unfriendly cup of tea. The Kettle illuminates the difference between truth and honesty. Hobb reveals their great and shared enemy. King Leeland suspects Hobb is after his job; Hobb demurs. Everyone drinks a great deal of tea.
Sir Richard goes off the map. Hobb finds danger in both action and inaction, and decides to accelerate his plans. Beatrice Snugg makes a new friend. Boris, Basil, and Brutus part ways. Here ends Part 1 of The Bright Path!
King Leeland meets an old friend, and then sends him away. Hobb waves his hands and puts on a show–twice.
In Uellodon, Hobb the Wise meets old friends and old enemies. He scores some philosophical points against The Kettle, but has to flee the battlefield–only to be trapped in a hunting story. The King makes a speech, and Hobb makes a list of who is naughty and who is nice.