The Bright Path is good for the soul, if you’ve got one handy. If not, it’ll do as a really attractive paperweight.
Rufus Snugg and his friends make a new toy, but toys aren’t a solution to Rufus’s problems. Devi gets the latest news from home, and Daven gets a black eye for his trouble. Basil’s machinations bear fruit, as a certain ring-bearer plunges to his death in the fiery abyss.
Sir Richard goes off the map. Hobb finds danger in both action and inaction, and decides to accelerate his plans. Beatrice Snugg makes a new friend. Boris, Basil, and Brutus part ways. Here ends Part 1 of The Bright Path!
We learn the identity of the Bloody Fingers’ former “big man.” Alice and Brutus discover a common interest in sales. The Gizzard finds a new kind of treasure, and Simon wrestles with the economics of sandwichery. Alice’s porch receives entirely too many visitors, and we discover the objectively correct price of a ton of coal.
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Part 2 of 2:
In the frontier forest, King Simon tries to keep his new subjects from eating each other. He finds that culinary advice and fragrant incense only go so far. Simon and The Gizzard discover that they have some unexpected assets, and Simon introduces his henchman to the fine distinction between trade and murder. In Hog Hurst, Alice is confronted once again by her strange visitors, and decides on a new course of action.
Episode 12 cover Chapters 15 and 16 of The Bright Path.
Strangers meet on the road as Cyrus, Johnathan, and Merrily set off in search of the missing post-rider. Johnathan acquires a new weapon. Cyrus encounters unexpected power, while Merrily puts her skills to good use. Three projectiles pass in the night.