Cyrus, Vicod, and Gmork return to Green Bridge to assist in solving Rolly’s murder. Cyrus catches up with old friends, and discovers a few new ones following him around. Cyrus and Vicod toast the dead; The Bright Path Podcast belly-flops into an entirely new genre of absurdity.
Queen Anne finds herself forced to confront her parliament, and her adversary, alone. Beatrice Snugg tells us all we need to know about the meaning of life. Feat. “Expulsion” from Paradise Lost, sung by Victoria Dicce, with MaryAnn Ivan on keys. And a shout-out to Rob Seitelman, my long time collaborator on all things Miltonian.
Bonus! “All is Lost” from Paradise Lost: The Musical, feat. Victoria Dicce.
Captain Howe makes the best of a bad situation. Jonathan discovers just how fast he can go from elated to crushed. Queen Anne receives an ultimatum, but discovers unexpected allies in her confrontation with the Crown. Jonathan sets out on a new journey.
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Merrily sings a new song with old words. Cyrus discovers that comparing a woman to a dead cow has serious consequences. Ratwurst gets an unexpected promotion, and Wigglus explains, with examples, the circumstances in which it is legally acceptable to solve one’s personal problems with murder.
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Cyrus selects a summer vacation and an intern to go along with it. Frederick née Halfhouse narrowly avoids a close encounter with a prosthesis. King Leeland suggests the least convincing cover-up ever. Facing an invasion of his kingdom, Simon absolutely slays it on stage. These events conspire to bring Part 2 of The Bright Path Podcast to a conclusion; what awaits in Part 3? Only future podcast episodes will tell!
So you think these podcast episodes are big? You should see them on paper!
It’s a party on the streets of Green Bridge! Bishop Wildrick makes his move to poison the city government and seize control with a mob of the faithful. An assassin stalks Mrs. Bridge’s household, Merrily gets sweaty, Beatrice gives Veridia some questionable fashion advice, and Cyrus has the time of his life on a rooftop.
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Sir Richard goes off the map. Hobb finds danger in both action and inaction, and decides to accelerate his plans. Beatrice Snugg makes a new friend. Boris, Basil, and Brutus part ways. Here ends Part 1 of The Bright Path!
In Uellodon, Hobb the Wise meets old friends and old enemies. He scores some philosophical points against The Kettle, but has to flee the battlefield–only to be trapped in a hunting story. The King makes a speech, and Hobb makes a list of who is naughty and who is nice.