Professor Stoat and his band pick up a new follower. Merrily marries a horse, hypothetically. Johnathan thinks about how he thinks about strangling Cyrus. We meet Cyrus’s sponsor, and Alice Miller hears those four magic words.
In Uellodon, Hobb the Wise meets old friends and old enemies. He scores some philosophical points against The Kettle, but has to flee the battlefield–only to be trapped in a hunting story. The King makes a speech, and Hobb makes a list of who is naughty and who is nice.
Johnathan and Alice set off in pursuit of Cyrus and Merrily. Johnathan’s head injury turns out to be a blessing in disguise. Alice gets in touch with her inner berserker. Cyrus sees a glimmer in the darkness. Simon engages in delicate negotiations.
Episode Six covers Chapter Seven of The Bright Path. It is available in two parts.
Simon goes mad for a bit, but he gets better. The Gizzard leads Cyrus and Merrily over the Green River in search of the missing post-rider, but they soon find a more compelling guide. They make depressing contingency plans, and Merrily makes a choice. Cyrus temporarily loses his dignity.
Episode Five covers Chapter Six of The Bright Path. It is available in two parts.
We meet a goblin who is Not From Around Here. We also meet a goblin who is from around here. Cyrus wishes he were a chicken. Johnathan puts the comedy back in concussion. Merrily has an uncomfortable encounter in the dark, and Cyrus performs surgery.
Episode Four covers Chapter Four (“Sandwiches and Murder”) and Chapter Five (“Poultry Aspirations”) of The Bright Path.
Strangers meet on the road as Cyrus, Johnathan, and Merrily set off in search of the missing post-rider. Johnathan acquires a new weapon. Cyrus encounters unexpected power, while Merrily puts her skills to good use. Three projectiles pass in the night.
Cyrus reveals the object of his quest, but immediately discovers that said object has gone missing. He meets the town librarian, and suspicions arise. Merrily makes a good deal, and Johnathan gets the girl, sort of. We meet a man who has something wrong with him.
Our adventure begins at the beginning, and if you’re looking for the beginning then you should begin here. We meet Johnathan Miller and Merrily Hunter, two bright young people in the small frontier village of Hog Hurst. Johnathan has big ambitions, but today only one of them matters—will he convince Merrily to come with him to the Midsummer’s Ball in five days? Johnathan’s plans are rudely interrupted by the arrival of a mysterious stranger in search of a most unusual prize.